![]() ![]() #Mario defend your castle codeCode N0Y-X4C-96G.Ģ-4: Your Castle at Last! (Mario 3) – This level I made in January, and I spent a good week and a half or more working on the stage. This level is not long though, unlike some of my others. ![]() ![]() After all, I love Mario 3’s visuals and gameplay, I just always disliked how excessively short its levels are… a problem I have certainly corrected, heh. And that is fine, I like the levels I have made. I might try making a level with that stuff later, but for now I haven’t. Honestly, one reason for that is because the simplicity of the NES games is appealing there is no need to account for spin jumps or such in the NES games, or 3D World, which I also have made several levels in. And yet the vast majority of my levels in this game are Marios 1 or 3, and this is my only Mario World level. I mean, Super Mario World is my favorite 2d platformer ever, not Mario 3. I chose this setting because I wanted to make a Mario World level finally, so I did. I made this because I wanted to make a level but wasn’t feeling my best so I just put something together quickly that I could clear easily. The level has a clear but no likes and i get it, not sure if I’d heart this level either… I mean, it’s fine, but nothing special. There is a checkpoint between the halves. You just jump between small donut block platforms for the first half of the level, then navigate a fairly standard P-balloon path between spike walls in the second half. It’s just quite straightforward, and without much in the way of nice environments or such. That doesn’t mean it is easy, though it’s at least Normal in challenge. Jumps and Flight (Mario World) – I made this level in December, and it’s one of my easiest and simplest stages. The second, most recent stage is a better one well worth a try. As for the other two levels, the first is my least interesting level. I put a lot of work into the level so I really hope people play it eventually, it’s worth the effort. It took some time, but the last, eighth level of the Super World is finally done. The most important of these is the one from January, for I finally finished my Super World! To reprise, it is a Super World of eight required levels, all adapted from that game I designed on paper as a kid, Castle Siege. Since my last article about Mario Maker 2 on the site, I have made three levels, one in December, one in January, and one just yesterday in March. ![]()
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